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Point Rush

Terminal game in which the player collects fragments before time runs out while avoiding corruption that advances with every movement.

CANSIFile I/O
$ ./point_rushLoading map...◆ Fragments remaining: 07@ Player: row 05, column 12X Corruption spreadingTime → 00:42WASD → move · Q → quit

Overview

Point Rush turns the terminal into a dynamic board. The goal is to find every fragment in the shortest possible time while corrupted areas progressively restrict the available paths.

Core mechanics

  • Colored map built with characters and ANSI sequences.
  • Corruption that spreads with every player movement.
  • Progressive difficulty and multiple end-of-game conditions.
  • Persistent ranking ordered by completion time.
  • WASD or arrow-key controls, with manual exit through the Q key.

Play and source code

The project can run directly in the browser through OnlineGDB. Its public repository contains the source code, GCC build instructions and complete documentation for the rules.