Project 01 · In development
GDP
Experimental FPS developed in C and SDL with a focus on procedural generation. Each run dynamically builds maps, environments, textures and entities.
CSDLProcedural GenerationGame Development
$ ./gdp --seed randomInitializing procedural environment...[+] Generating rooms and corridors[+] Building procedural textures[+] Generating modular entitiesSeed: 0x8F31A2Status → In development
Overview
GDP explores how procedural systems can create different runs without relying on static maps. Generation uses a seed to build the environment and organize the elements in each run.
Technical focus
- Dynamic room and corridor generation.
- Procedural environments and textures.
- Modular entities integrated into the generated map.
- Rendering and input through SDL.
Current state
The project continues to evolve with a focus on functional systems, reproducible generation and gameplay variety.